Mechyrdia

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This article is about the nation. For the planet, see Mechyrdia (planet)
Empire of Mechyrdia

Ciarstuo Mehurdias
Kjarshtam Mechirdias

Flag-mechyrdia.svg Coa-mechyrdia.svg
Flag Coat of arms
Mechyrdia-states.png
Map of Mechyrdia with sectors labeled. Yellow sectors are under Mechyrdian administration, blue sectors are under Tylan administration, green sectors are under joint administration, and red sectors are under military administration.

Motto
Bóhi Nóbiscó (Mechyrdian)
The Gods are with us (Translated)

Capital Mechyrdia
Official language Mechyrdian
Minority language(s) Tylan
Ethnic groups 49% Human
21% Tylan
14% Gene-modded abhuman
16% Other xenos
Religions Tylan
19% Reformed Tylan
1% Theocratic Tylan
Abrahamic
10% Catholic
8% Orthodox Christian
5% Protestant
3% Jewish
Indic
10% Sikh
8% Hindi
3% Buddhist
Pagan
7% Latinic
5% Norse
Xenos/Other
7% Languavardic
3% Other
Irreligious
5% Atheist
4% Agnostic
2% Apatheist
Population 194,368,031,998
Government Semi-parliamentary federation with executive monarch
Ciar Nicólei Titówić Mehurdów
Ćancellar Marc Adlerić Basileiów
Legislature Senat (Relmitah e Relmiraþ)
Currency Throne (Ŧ), along many privately-operated currencies
GDP 18,014,398,509,481,984 thrones
92,681.9 Ŧ/capita

Mechyrdia (Mec. Mehurdia /mɛ.xɨr.di.a/, Tyl. Mechirdia /me.çir.di.a/), officially the Empire of Mechyrdia (Mec. Ciarstuo Mehurdias /tsar.stʊ̯ə mɛ.xɨr.di.as/, Tyl. Kjarshtam Mechirdias /car.ʃtam me.çir.di.as/) is a sovereign state in the Skyfuzz Galaxy. It includes 21 constituent inhabited sectors and 1 constituent imperial district and is populated by mostly (49%) humans, with plenty of xeno citizens from allies, vassals, and conquered nations. With about 400 trillion inhabitants, Mechyrdia is the most populous nation in the galaxy.

History

Before the Founding

See: Mechyrdia (planet)#History

The New Empire

Upon the federation of the human realms into the Empire of Mechyrdia, the First Emperor, Nicólei I, decided to revive an ancient human tradition: democracy. He would allow the people to vote for representatives, while the Emperor/Empress would appoint the Chancellor. Delegates from all across the human worlds came together and drafted a Constitution that would form the basis for the Empire.

As this was happening, the Mechyrdian fleets were battling the Tylan forces. Eventually, the Theocracy capitulated as it was falling into revolution, and the Empire began integration of the new Tylan Republic. The humans decided that the Tylans should be given the same rights as the humans themselves, as per the Dual State Act.

Expansion and Conquest

The Mechyrdian realm would start expanding its borders almost immediately after the Tylan Integration. Surrounding the former Theocracy were relatively primitive realms that were often terrorized by Tylan raiders. It was easy for the Mechyrdians to convince them to join the Empire. Those that didn't join were simply conquered and integrated as Imperial provinces.

The Arkant Horde

The First Era of Expansion would end in 138 OC, when the Mechyrdian borders were assaulted by a massive strike from the Arkant Horde. Their leader, the Great Khagan, demanded complete surrender. Naturally, the Mechyrdians refused, and thus began the war.

World after world fell to the Horde as their fleets advanced. The Mechyrdians were desperate to the point that the Chancellor ordered the construction of a device that would destroy all of existence in the case that Mechyrdia were to fall. This device would come to be known as the Eternity Cascade, and it still exists today, ready to be activated should Mechyrdia come under severe threat.

However, the invasion would come to a screeching halt when the Khagan was killed by a strike team led by Corporal Róman Gawrilić Śtertów, one of Mechyrdia's most celebrated heroes to this day. He sacrificed himself by detonating the reactor of the Khagan's flagship, destroying the entire vessel.

Mechyrdia would reclaim the planets that were occupied during the invasion. The territories of the Arkant Horde would fracture into countless infighting Diadochi states.

The War of Ferþlon

In 154 OC, the Ferþlon sector was consumed by a circumspace anomaly that cut it off from Mechyrdian ships, trade, and communications. After only 4 months, it reemerged. However, in those four months relative to Mechyrdia, four decades passed for the people of Ferþlon. In that time, the local governments loyal to Mechyrdia were overthrown, and a new government emerged. One that is, in law, run by non-humans, but is essentially still controlled by humans. Under their doctrine of ethnosocialism, the non-humans are meant to have legal supremacy over the humans as reparations for decades of oppression. However, the humans merely give lip service to the idea of reparations, simply appeasing the non-humans' demands while keeping the actual power for themselves.

The imperial Mechyrdian government was not pleased. They claimed the Ferþlon Regime to be a rogue state and immediately declared war. Ferþlon, however, was ready for this. Immediately after the war started, Ferþlon ships attacked Mechyrdian trade outposts and civilian worlds. Many of the aliens on Mechyrdian worlds collaborated with the Ferþlon occupiers.

Eventually, the tide turned. The battles of the Malron Pass and the Lysander Reach resulted in decisive Mechyrdian victories. However, it still took six bloody years to end the war.

Reconstruction

Reintegrating the rogue sectors was not easy. The local populace had been brainwashed to believe that humans are the ultimate evil, and this made it a nightmare for any Mechyrdian forces stationed on these worlds. It was as if the war had never ended. After countless casualties and seemingly endless suffering, the Mechyrdians decided that they had enough, and resolved to keep the area under military control for an indefinite period of time.

The Marcanów Doctrine

In 178 OC, Chancellor Marcanów invented the Marcanów Doctrine; stating that the entire galaxy is within the sphere of influence of Mechyrdia, and all who oppose them will be crushed. It also defined the concept of "adaptive power": rather than just sticking to the military force of hard power, or the diplomatic influence of soft power, adaptive power uses both, depending on which is more appropriate for the situation. In other words, "speaking softly and carrying a big stick".

The military component of the Marcanów Doctrine was the idea of a "putting in place": invading a disobedient nation, destroying their military and infrastructure, and then leaving. Rather than occupying and trying to create a friendly government, Mechyrdia would merely smash the enemy military, give the opposing government a stern warning, and leave.

The astropolitical component of the doctrine is based on a pragmatic focus and an understanding that some cultures are not fit for democracy and capitalism, and that the best to hope for is a pro-Mechyrdian autocracy.

The Ilkhan Encounter and the Prelude to War

In 192 OC, Mechyrdia made first contact with the Ilkhan Commune. A syndicalist oligarchy, the Ilkhans immediately denounced Mechyrdia, citing "capitalist oppression" as the main justification. Mechyrdian leaders came together and calculated that military-wise, Ilkhai is an equal match for Mechyrdia. With this understanding, the Marcanów Doctrine was put on hold.

In 211 OC, the Ilkhans invaded the Niska Republic, a neutral nation. This alarmed the Mechyrdians, and led them to believe that war was inevitable. The Empire militarized and put its eastern sectors on Red Śtagróz, in preparation for the conflict.

The Great Galactic War

(AKA the Twenty Years War)

In 212 OC, the Ilkhan Commune invaded the Mechyrdian sector of Wostóctyla, starting the Great Galactic War. The war continued for twelve bloody years before Ilkhai declared war on the Fulkreyksk Authoritariat, a nationalist autocracy to the galactic east of Ilkhan space. One year later, the tide turned at the Battle of Languavarth Prime. The Ilkhan fronts eventually collapsed as Mechyrdian and Fulkreyksk navies met at the Battle of Ilkhai.

The Fulkreyksk Cold War

The Fulkreykski became hostile to Mechyrdia almost immediately after the war ended. They couldn't go to war, however, because they both recognized that, due to their massive militaries and destructive devices, a war could very well destroy the entire galaxy.

Instead, they both tried to spread their influence across the stars; Mechyrdia and its semi-democratic capitalism, against Fulkreykk and its autocratic nationalism.

Proxy War: Ilkhai

After the Great Galactic War, the planet Ilkhai was partitioned into Mechyrdian zones and Fulkreyksk zones, with the surrounding space being a shell of neutrality encased within Fulkreyksk influence. In 236 OC, the Ilkhan Potentate, a Fulkreyksk satellite state, invaded the Ilkhan Republic, an ally of Mechyrdia. The war proved difficult at first, as the Ilkhai system was entirely within Potentate space. However, the Republic eventually won out, in what many have called a miracle.

Proxy War: Niskon

The Niska Republic was the nation whose capitulation foreshadowed the Great Galactic War. After war's end, Niskon fell entirely within the Mechyrdian sphere of influence. In 242 OC, Fulkreykk-backed rebellions broke out all across Niska space. These rebellions died out due to Mechyrdia's unique strategy: doing nothing. The rebels' main propaganda point was that Mechyrdia was an oppressive empire that keeps its subjects in chains. The Mechyrdian government demonstrated otherwise, by letting the rebels wage their war. Eventually, the Niska realized that the rebels were full of shit, and so the rebellions collapsed on their own.

The Race to Circumspace

The Mechyrdian and Fulkreyksk navies both used circumdrives: starships would dive into circumspace in one system, and pop out in another. This technology can also be used to travel to different universes, however that hasn't been done ever before in human history.

Mechyrdia started the Race to Circumspace by making first contact with another universe. The Mechyrdian fleet exited Circumspace and assisted in the destruction of an armada of 2,800 ships from a nation known as the Dominion. After the battle, Mechyrdia established diplomatic relations with the United Federation of Planets, the Klingon Empire, and many smaller states.

The Fulkreykski followed by attempting to destroy a nation known as the Tau Empire. However, they were driven back by the locals' technology.

The End of the Cold War

In 247 OC, the Fulkreyksk Authoritariat collapsed into civil war. Some say that this was due to to a ministry of the Mechyrdian government known as the Military Insecurity Agency. Those claims fall flat, however, as this agency doesn't exist. What really caused the collapse of Fulkreykk is unknown, as most of the Authoritariat's records were lost in the still-continuing civil war.

The Basileiów Addendum to the Marcanów Doctrine

In 253, Chancellor Basileiów proposed an addendum to the Marcanów doctrine: when dealing with nations with which a war would be too destructive, it is better to diplomatically isolate them and prevent their influence from reaching outside their borders. This was intended to target the remnant of Fulkreykk known a the Isarnreyksk Junta, which had previously made attempts to influence states in Mechyrdia's sphere of influence.

Economy

The Mechyrdian economic system is known as Functionumimend, translating as "functionalism"; this name was chosen to describe a "functional economy", contrasting with "dysfunctional economies" that describe any non-Mechyrdian system. Mechyrdia's economic system is almost entirely laissez-faire, with the only actions legally possible being to break up monopolies and trusts, and only with a majority vote in all three houses of the Senate.

The Mechyrdian government, while it operates its own currency, also offers licenses to people and corporations to operate their own private currencies. These currencies can be backed by whatever standard the licensee wants, be it representative, fiat, or crypto.

Iridium standard

The Mechyrdian throne (þron, Ŧ) is based on an iridium standard, with each throne being equivalent to a certain portion of iridium metal in the Treasury's vaults. The current conversion is 5.317826 thrones to 1 gram of iridium.

Exchange rates with Earth currency as of Oct 16, 2019 16:30 UTC

Currency name Currency Amount/Ŧ Inverse
Dollar, United States USD 8.947849 0.111759
Euro EUR 8.074592 0.123845
Dollar, Australia AUD 13.229877 0.075586
Dollar, Canada CAD 11.801568 0.084735
Pound, Great Britain GBP 6.960916 0.143659
Franc, Confœderatio Helvetica CHF 8.905480 0.112290
Yen, Japan JPY 972.473099 0.001028
Yuan, China CNY 63.447360 0.015761

Government revenue and expenditure

Most (62%) government revenue is not taken from taxes; rather, it comes from profit made by government departments managed as businesses on a profit model. They compete with private businesses, and this competition is what drives the Mechyrdian government to innovate and improve efficiency. The government also takes donations, and spends each donation where its donor wants the money to be spent.

The only tax that the government uses is the spatial volume ownership tax (Spacisus Volumus Aigatis Tax, SVAT). This tax is based on how much volume of space the taxpayer owns; the more volume, the more tax. The SVAT is described as "progressive tax without the bureaucracy", as its progressive nature is inherent; the more space one owns, the higher their social stratum, and the higher their potential for income.

Government

Mechyrdia is a semi-parliamentary federation with an executive monarch. The Ciar (tr. Emperor) of Mechyrdia is the chief of the Executive, while the Chancellor is the chief of the Legislature. The people elect the senators of the Legislature, however the Chancellor is appointed by the Ciar.

Part of a series on Mechyrdia