Mechyrdian Navy

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The Mechyrdian Navy (Mec. Śtelflót) is the interplanetary warfare service branch of the Mechyrdian Armed Forces. It is one of two uniformed service branches of Mechyrdia, the other being the Mechyrdian Army.

Ships

Mechyrdia doesn't use ship classes in the traditional sense. Rather, it has different ship tiers, with each tier having a different use case.

Corvette

Mechyrdia-corvette.png
Shield capacity 500 Aspides
Hull integrity 2,000 Alvei
Length 320 meters
Max acceleration 128 m/s2
Weapons
  • 4 prow missile launchers
  • 5 port broadside particle cannons
  • 5 starboard broadside particle cannons
  • 2 dorsal beam arrays

Escort

Mechyrdia-escort.png
Shield capacity 750 Aspides
Hull integrity 2,125 Alvei
Length 205 meters
Max acceleration 256 m/s2
Weapons
  • 2 prow missile launchers
  • 6 forward-facing heavy particle cannons
  • 2 dorsal beam arrays

Destroyer/Picket Ship

Mechyrdia-destroyer.png
Shield capacity 500 Aspides
Hull integrity 2,250 Alvei
Length 370 meters
Max acceleration 148 m/s2
Weapons
  • 4 prow missile launchers
  • 6 port broadside particle cannons
  • 6 starboard broadside particle cannons
  • 4 dorsal anti-small craft flak turrets

Carrier

Mechyrdia-carrier.png
Shield capacity 1,250 Aspides
Hull integrity 2,250 Alvei
Length 370 meters
Max acceleration 148 m/s2
Weapons
  • 2 prow missile launchers
  • 1 port broadside particle cannon
  • 1 starboard broadside particle cannon
  • 1 dorsal anti-small craft flak turret
  • 1 hangar bay

Cruiser

Mechyrdia-cruiser.png
Shield capacity 750 Aspides
Hull integrity 2,750 Alvei
Length 480 meters
Max acceleration 192 m/s2
Weapons
  • 6 prow missile launchers
  • 9 port broadside particle cannons
  • 9 starboard broadside particle cannons
  • 3 dorsal beam arrays
  • 6 ventral drop pods

Battleship/Battle-carrier

Mechyrdia-battleship.png
Shield capacity 1,000 Aspides
Hull integrity 3,250 Alvei
Length 565 meters
Max acceleration 226 m/s2
Weapons
  • 10 prow missile launchers
  • 9 port broadside particle cannons
  • 9 starboard broadside particle cannons
  • 2 dorsal anti-small craft flak turrets
  • 1 dorsal beam array
  • 6 ventral drop pods
  • 1 covered hangar bay

Dreadnought/Super-battleship

Mechyrdia-dreadnought.png
Shield capacity 1,500 Aspides
Hull integrity 3,750 Alvei
Length 630 meters
Max acceleration 252 m/s2
Weapons
  • 6 prow missile launchers
  • 18 port broadside particle cannons
  • 18 starboard broadside particle cannons
  • 12 dorsal beam arrays
  • 12 ventral drop pods
  • 1 prow Big Gun™

Defense Station

Mechyrdia-station.png
Shield capacity 12,800 Aspides
Hull integrity 81,920 Alvei
Size 375 x 375 x 250 meters
Max acceleration 0 m/s2
Weapons
  • 88 particle cannons, 22 on each side
  • 16 beam arrays, 4 on each corner
  • 12 missile launchers, 3 on each side
  • 4 hangar bays, 1 on each side

Technologies

Technology Description
Power generation Carbon combustion Smaller ships, as well as ships on stealth missions, burn hydrocarbons and oxygen to generate power.
Nuclear fission Medium-size ships use nuclear fission in thorium reactors to generate power. The waste is jettisoned into space for some unlucky bastards to find.
Nuclear fusion The largest ships use nuclear fusion of hydrogen to generate power.
Particle weapons Particle cannons Cannons that fire pulsed bolts of assorted high-energy particles.
Beam arrays 360-degree arrays that fire solid beams of high-energy particles.
Flak arrays 360-degree arrays that fire pulsed bolts of high-energy particles at enemy strike craft. They use sensors and neural nets to automatically find targets.
Big Gun™ Fires an extremely massive and dense beam of high-energy particles. Still not enough to crack a planet. Then again, why would you? Good planets are hard to come by.
Missile weapons Positron torpedo Missiles with positron warheads. Missile collides with enemy ship, enemy ship go boom boom
Neutron torpedo Missiles with neutron-bomb warheads, intended to give enemy ship crews radiation poisoning.
Boarding torpedo It's a bus! In space! SPACE BUS! Wait, why did they ram into that enemy ship? Are they...boarding it? Oh my!
Deflector shields Scuton fields Scutons, not to be confused with scotons, are type of particle that absorbs other particles. Onboard computers control the scuton field in order for it to only absorb projectiles and weapons, while letting Mechyrdian scanner waves pass through.
Hull armor Plasteel alloy glass Plasticized steel glass is extremely durable, making it the perfect candidate to make a starship out of. It's not as expensive as some other candidates, as it is easy to replicate from raw matter in an atom printer.
Scanners Circumradar (active) Uses blepon particles (again, from circumspace) to continuously scan around the ship.
Particle capture (passive) Captures particles of radiation in order to scan passively for things.
FTL comms Circumradio Uses circumspace to communicate with other ships instantaneously across long distances. The light barrier is massively increased in circumspace.
FTL drive Circumdrive Ship jumps into circumspace at origin. Ship flies through circumspace. Ship exits circumspace at destination. More information on the Circumspace article.
STL drive Propellantless impulse Uses the (formerly controversial) Woodward effect. LRC circuit pylons are arranged such that the inductor and capacitor are pushed together and pulled apart in timing with the changes in energy and inertia, creating a net motive force.
Replicators Atom printers Atom printers take nucleonic matter in any form, and rearrange the protons, neutrons, and electrons to produce an output according to a material pattern.
Transport Beaming Creates a wormhole where a person is and where they are being sent. Person gets sucked through the wormhole.
Shuttles It's a shuttlecraft. What more do you want?
Drop pods Some ships have drop pods on the ventral side for dropping armies onto planets.

Departments and Ranks

The Mechyrdian Navy has five departments:

Name Translation Description
Auctorihet Command The top authority of the fleet, Fleet Command is in charge of making sure people and ships are where they need to be.
Ślaht Battle Fleet Battle is in charge of tactics and strategy during wartime. During peacetime, they are in charge of making sure the fleet is ready for any surprise attacks, as well as practicing battle.
Mehanic Engineering Fleet Engineering is in charge of maintaining ships, stations, and various other pieces of space military infrastructure. They are said to be able to turn pebbles into pistols.
Medicum Medical Fleet Medical is in charge of making sure the crews of Mechyrdian ships and stations are healthy and happy.
Sciencia Science Fleet Science is in charge of cataloging and analyzing scientific anomalies, as well as blowing them up if the need arises.

There are also twelve ranks: eight are non-admiralty, four are admiralty.

Infographics

Part of a series on Mechyrdia