The Mechyrdian Army is the planetary warfare service branch of the Mechyrdian Armed Forces. It is one of two uniformed service branches of Mechyrdia, the other being the Mechyrdian Navy.
The standard Mechyrdian foot soldier has the following equipment:
- Portable shield/camo generator
A portable generator that projects either a personal combat shield or a personal cloaking field. The personal shield soaks up damage at the cost of shield charge. The personal cloak also uses charge over time, and soldiers can't shoot or use their shield while cloaked.
Standard issue Mechyrdian Army assault rifle.
Standard issue Mechyrdian Army sidearm.
Standard issue ammunition for standard issue Mechyrdian Army assault rifle and standard issue Mechyrdian Army sidearm.
- Portable food replicator
Standard issue Mechyrdian Army food/liquid generator. Its logs can be accessed by superior officers to ensure that soldiers are meeting dietary requirements.
Mechyrdian storm weapons can take multiple types of ammo:
Fires a bolt of various assorted high-energy particles at the target.
- Pyron low-yield
Fires a small bolt of pyron particles, setting the target on fire.
- Pyron high-yield
Fires a higher-density bolt of pyron particles, making the target explode.
Fires a bolt of cryon particles, freezing the target.
Fires a bolt of scoton particles, that cancel out with matter due to their nature as negative energy and release nothing.
Fires a stream of neutron particles that give living targets radiation poisoning.
Mechyrdian has only one type of tank in common usage. It has hover-treads, so it can go up in the air and isn't restricted by terrain.
|Primary battle tank|
|Shield capacity||32-128 Aspides (depends on variant)|
|Hull integrity||360-480 milliAlvei (depends on variant)|
The Army also had older legacy tanks, that can be used in times of emergency.
Ranks and structure
Each planet in the Empire has one Chapter. Chapters are divided into companies based on the recruitable population of the planet on which the chapter is based.
Each chapter has only one Master and one Commander, but it can have many Chapter Lieutenants. Likewise, each Company has only one Lord Company Leader, but many of the subordinate Company Leaders. A platoon has only one Senior Platoon Leader, but 1-4 Junior Platoon Leaders.
All platoons have a command (1 Sr. Leader + 1-4 Jr. Leaders) and 20-24 Riflemen. Light platoons have 20-32 Soldiers in addition; Heavy platoons have 8-16 tanks/armors, 12-16 hover-trucks, and 8-12 artillery. Support platoons have 16-24 portable hospitals and 8-12 artillery. However, the artillery used in a Heavy platoon is different from the artillery used in a Support platoon. Heavy platoons' artillery is typically armor-piercing artillery specialized for breaking down enemy locations and fortifications. Support platoons' artillery is typically flak artillery specialized for keeping enemy forces away from the encampment.
Mechyrdian field command has a more ad-hoc structure, as it is typically made up of the leaderships of multiple chapters, subordinated to the Staff Officers in charge of the front.
The Olympian Sector Army
The sector of Olympia is unique in having its own army. This stems from the Treaty of Mundus Caesaris Divi (lat. World of the Divine Caesar), where the Olympian Republic was admitted into Mechyrdia as a sector. In the treaty, provisions were made for Olympia to keep its military traditions; this was interpreted in Mechyrdian law as the sector being allowed to have its own semi-independent army.